Game Development

unity – Why do my shaders render in a different way within the simulator?

I’m utilizing easy shaders on the playing cards in my sport. The shader is assigned as a fabric to a white picture the covers the entire card.

They render as meant within the scene view, however don’t in IOS simulator. Within the simulator the overlaid picture has no transparency, with transparency represented by black as a substitute. The shader can be conscious of view angle, nevertheless the simulator model doesn’t render over all the card. Weirdly, the simulator model initially exhibits the complete shader, however exhibits much less and fewer as it’s rotated.

Bear in mind the left picture is the meant look. Thanks for any assist!!

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